Throughout the creation of our Fabrication Environment each team member has been involved in numerous aspects and elements of the design process. Our contributions are listed below:
Cameron:
Building Model:
> Find objects (artworks, furniture, lighting etc)
Surrounding Buildings:
> Research
> Modelling
> Façade
> Textures
Presentation:
> 10 Still Images
> Trailer video
> 2 minute video
> Cut scenes within crysis
> Presentation boards
Crysis Environment:
> Skyboxes
> Time of day
> AI
> Birds (seagulls)
> Sound (natural / artificial)
> Water (level, colour, movement)
Individual:
> Blog
> Specialisation
Alichia:
Building Model:
> Find objects (artworks, furniture, lighting etc)
Surrounding Buildings:
> Positioning the surrounding buildings within Sandbox2 and aligning with terrain
Presentation:
> 10 Still Images
> Detailed team plan
> Fabrication Plan
> Aided with Trailer video
> Aided with 2 minute video
> Aided with Cut scenes within crysis
> Progress Report
> Team Blog
> Presentation boards
Crysis Environment:
> Detailed Landscape
> Detailed Terrain
> Detailed Vegetation
> Time of day
> Fix Wharf / Pier
> Add Harbour elements (drains, ladders etc)
> Roads / sidewalks
> Water (level, colour, movement)
> Rock walls
> Park alongside building
> Signs and maps
Individual:
> Blog
> Specialisation
Kenneth:
Building Model:
> 10 Still Images in game
> Two buildings modelled in detail
> Outer façade
> Underground floor space and walkway
> Concert Hall
> Internal floor spaces
> Furniture + Fixings
> Building Lightings
> Textures of buildings
> Animated objects
> Elevators
Surrounding Buildings:
> Exporting and importing the files from 3dsMax into Sandbox2
Presentation:
> Renders
> Contextualisation
> Presentation boards
Individual:
> Blog
> Specialisation
Wednesday, June 17, 2009
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