Wednesday, June 17, 2009

Contribution to team fabrication...

Throughout the creation of our Fabrication Environment each team member has been involved in numerous aspects and elements of the design process. Our contributions are listed below:

Cameron:

Building Model:

> Find objects (artworks, furniture, lighting etc)

Surrounding Buildings:

> Research
> Modelling
> Façade
> Textures

Presentation:

> 10 Still Images
> Trailer video
> 2 minute video
> Cut scenes within crysis
> Presentation boards

Crysis Environment:

> Skyboxes
> Time of day
> AI
> Birds (seagulls)
> Sound (natural / artificial)
> Water (level, colour, movement)

Individual:

> Blog
> Specialisation

Alichia:

Building Model:

> Find objects (artworks, furniture, lighting etc)

Surrounding Buildings:

> Positioning the surrounding buildings within Sandbox2 and aligning with terrain

Presentation:

> 10 Still Images
> Detailed team plan
> Fabrication Plan
> Aided with Trailer video
> Aided with 2 minute video
> Aided with Cut scenes within crysis
> Progress Report
> Team Blog
> Presentation boards

Crysis Environment:

> Detailed Landscape
> Detailed Terrain
> Detailed Vegetation
> Time of day
> Fix Wharf / Pier
> Add Harbour elements (drains, ladders etc)
> Roads / sidewalks
> Water (level, colour, movement)
> Rock walls
> Park alongside building
> Signs and maps

Individual:

> Blog
> Specialisation

Kenneth:

Building Model:

> 10 Still Images in game
> Two buildings modelled in detail
> Outer façade
> Underground floor space and walkway
> Concert Hall
> Internal floor spaces
> Furniture + Fixings
> Building Lightings
> Textures of buildings
> Animated objects
> Elevators

Surrounding Buildings:

> Exporting and importing the files from 3dsMax into Sandbox2


Presentation:

> Renders
> Contextualisation
> Presentation boards


Individual:

> Blog
> Specialisation

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