Throughout the creation of our Fabrication Environment each team member has been involved in numerous aspects and elements of the design process. Our contributions are listed below:
Cameron:
Building Model:
> Find objects (artworks, furniture, lighting etc)
Surrounding Buildings:
> Research
> Modelling
> Façade
> Textures
Presentation:
> 10 Still Images
> Team Blog
Crysis Environment:
> Skyboxes
> Time of day
> AI
> Birds (seagulls)
> Sound (natural / artificial)
> Water (level, colour, movement)
Individual:
> Blog
Alichia:
Building Model:
> Find objects (artworks, furniture, lighting etc)
Surrounding Buildings:
> Positioning the surrounding buildings within Sandbox2 and aligning with terrain
Presentation:
> Work Outcome Strategies
> Fabrication Plan
> Progress Report
> Team Blog
> Strategic Plan
> Timeline
Crysis Environment:
> Landscape
> Terrain
> Vegetation
> Mountains
> Skyboxes
> Time of day
> Fix Wharf / Pier
> Add Boats
> Add Harbour elements
> Lighting (natural / artificial - street lights / harbour lights)
> External furniture (wooden benches)
> Roads / sidewalks
> Water (level, colour, movement)
> Rock walls
Individual:
> Blog
Kenneth:
Building Model:
> Two buildings modelled
> Outer façade
> Underground floor space and walkway
> Concert Hall
> Internal floor spaces
Surrounding Buildings:
> Exporting and importing the files from 3dsMax into Sandbox2
Presentation:
> Renders
> Contextualisation
Individual:
> Blog
Essmael:
Presentation:
> 600 words
> Team Blog
> Speech
> Contextualisation
> Videos:
> 10 Still Images:
> Renders:
Individual:
> Blog
Wednesday, May 6, 2009
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