1:05
Stephen Peter announced student representatives:
Essmael Yasseen
Joanne Vella
1:10
Week 2 course lecture, Jeremy introduced the course blog: arch1392.blogspot.com, different to wiki
Wiki consists of 2/3 collaboration elements 1/3 Crysis
Topics of collaboration
Hierarchy: Structural and management hierarchy
Programmatic hierarchy
Records: Minutes, Blogs, Feedback time lines etc.
Context: site context, team context, individual context, engine context
Conflict: Team conflict, conflict of information, conflict of data, conflict of software, conflict of time management- not necessarily a negative… could be positive… one step closer to overcoming problems.
Intent: Aim – creating a virtual environment… choosing an outcome from a real-time environment.
Establishing the basics: tech tests!
Understanding the designer’s intent
Culture: nationality difference, language barriers
Family culture, group culture
Gaming culture vs architecture culture
Planning: Time action Plan
Gant chart- Microsoft Project
Financial planning
Remuneration: Getting Paid! Currency for grades
Legality of software and usage of engines
Management: intertwines all previous topics, organisation behaviour
Technology: collaborating all softwares, integration- communication- hard drives
Communication: discussion, communicating
Knowledge: understanding personal knowledge strengths/weaknesses and how they merge.
2:00
We looked at potential class wikis, Wetpaint was chosen, the wiki recommended by Team Omega
2:15
Looked at chosen architecture
Essmael showed his and discussed
2:30
Alichia discussing her circulation- compared to Guggenheim
2:40
Discussed Kenneth’s Zaha Hadid options, great but maybe too dynamic
2:50
Discussed Cameron’s Macquarie Uni entry, and Canberra town
Macquarie Uni was great!
3:00
Decided on two, Cameron and Essmael’s
Break
3:30
Spoke to Jeremy and Graham about the two options. Discussed the benefits of both, concluded that Essmael’s Concert Hall would be the best option to model.
3:45
Discussed Tech Tests with the group, established eight areas needed to understand in Sandbox2 in order for model to be successful.
Kenneth
Importing and exporting things from 3DS Max into Crysis.
Object Manipulation
Alichia
Landscape & terrain/roads
Textures
Cameron
People
Sound & Acoustics
Essmael
Natural Lighting
Manmade Lighting
4:30
Individual research for tech tests.
5:00
Spoke about Hierarchy and Planning, and discussed the summary needed for next week.
End.
Friday, March 20, 2009
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